3D Environment & Unreal Artist focused on real-time cinematic environments for large-scale CG film projects. I build worlds, and create production-ready environments using Unreal Engine, Gaea, SpeedTree, Maya, and Substance tools.
Creating and optimizing 3D environments in Unreal Engine for a fully animated feature film.
Handling asset integration, lighting, materials, and custom pipeline development between Unreal and Maya.
Collaborating with supervisors to ensure high-quality visuals and efficient workflows.