Unreal Environment & Technical Artist with production experience in feature animation and
episodic CGI. Experienced in building large-scale environments, cinematic lighting, real-time
rendering, technical pipeline development, Python automation and AI-assisted production
workflows.
Contributed to the successful delivery of released CGI productions while leading Unreal
environment production, developing internal tools, and establishing AI-based beautification
workflows used across entire shows. Passionate about combining real-time graphics, procedural
workflows and generative AI to accelerate high-quality content creation.
Created 45+ production-ready environments for feature animation and episodic CGI using Unreal
Engine 5+.
Produced the environments for the released CGI series Fab 5 (ZEE5) while coordinating with artists
and CG Supervisors to ensure final quality and production approval.
Established and led the studio's AI-assisted shot enhancement workflow, processing every final
shot for Fab 5 (Zee5) and current productions using Higgsfield AI and the following models - Kling 3,
Seedance 2, Google Nano Banana and Chat GPT Image2.
Designed an Unreal-to-Maya pipeline and developed internal Python tools that reduced
production tasks from months to minutes.
Collaborated directly with HODs, CG Supervisors and the CEO to improve real-time rendering, AI
workflows and production pipelines across multiple projects.